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Houdini Technical Artist - W/M/NB

Ubisoft·AnnecyFull-timeSénior
Salaire non indiqué
Résumé Vox
  • Rôle principal: Créer et optimiser des assets Houdini pour le pipeline de contenu procédural dans le jeu, en supportant la collaboration avec diverses équipes.
  • Compétences clés: Maîtrise avancée de Houdini, connaissance de VEX, idéalement Python, compréhension des contraintes techniques et artistiques en temps réel.
  • Conditions et environnement: Basé à Annecy, mode hybride, avec collaboration avec des programmeurs graphiques et mentorat d'artistes.
  • Exigences supplémentaires: Bonne connaissance des processus de développement de jeux vidéo, compétences en communication, et expérience en collaboration technique.
  • Atouts supplémentaires: Expérience sur consoles, familiarité avec 3DSMax, Zbrush, Motion Builder, Photoshop, et connaissances en USD ou autres langages de programmation.
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Description du poste

Under the responsibility of the Technical Director, the Houdini Technical Artist helps define and create, support and maintain the procedural content generation pipeline and tools. A key aspect of this role is not only to understand the existing processes and to be able to update/optimize it but is also about being able to understand the level designers and level artists’ needs in order to provide custom tailored tools. Responsibilities • Create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing & space population (rocks and vegetation)) • Iterate with the various teams to: • Create tools linking the game engine to Houdini processes • Empower the world builders by freeing them from redundant task • Allow the artists to express their creativity by providing them with comprehensive tools • Maintain the processes, pipeline and documentation by ensuring that all new addition is compliant with the existing systems. • Be able to gather in a same rule the gameplay (playability/variety), the technical constraints (memory/perf) and the artistic requirements • Troubleshoot problems and find appropriate solutions • Assist the team in learning new technologies and processes • Between the Houdini Artists, a common trunk of knowledge is shared, but each one is also able to bring his own knowledge in the project. • Well advanced Houdini knowledge • Familiar with VEX and ideally with Python • Strong understanding of rendering budgets and other technical constraints related to performance in real-time engines • Strong understanding of the requirements for a global pipeline, the ability to enforce strong processes and to setup new ones • Experience collaborating with graphic programmers and mentoring artists • Excellent communication skills • Good knowledge and understanding of the video game development processes and techniques • Overall artistic knowledge (composition, color, motion, etc.) is a plus Nice to have • Experience in developing games for consoles (PS4, Xbox One, Xbox 360, PS3) • Familiarity with 3DSMax/Zbrush/Motion Builder /Photoshop • Knowledge of other programming languages (C#, C++, Java Script) • USD knowledge is a plus Location: based in Annecy – France Remote: hybrid Hiring Process:  • Phonescreen with the Talent Acquisition Team • Interview with the Technical Animation Director  Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion. Consultez ce guide qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d'inclusion.

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Source originale
smartrecruiters
Publiée
03 févr. 2026 · date réelle
Dernière vérification
hier
Score de qualité
70/100
Salaire indiqué0
Entreprise identifiée25
applyUrl10
postedAt15
Description complète20

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