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[Internship] - R&D Developer Assistant - Neural Rendering for Real-Time Graphics (F/M/NB)

Ubisoft·BordeauxInternStage
Salaire non indiqué
Résumé Vox
  • Rôle: Investigation des techniques de rendu neural en contexte de graphisme en temps réel, avec survey, prototypage expérimental et génération d'insights.
  • Exigences clés: Étudiant en master ou ingénierie en dernière année, solide en apprentissage automatique, algèbre linéaire, optimisation, et fondamentaux en infographie.
  • Conditions: Stage de 6 mois, basé à Bordeaux, début juillet ou septembre 2026, avec compétences en anglais écrit et parlé.
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Description du poste

Neural rendering is an emerging field at the intersection of computer graphics and machine learning. It explores how neural networks can be used to represent, compress, and reproduce complex visual phenomena that are difficult to capture with traditional techniques. Applications range from material appearance and lighting to geometry, animation, and volumetric effects.  While neural methods have demonstrated impressive quality in offline rendering and research prototypes, their integration into real-time systems remains challenging. Open questions include performance optimization on modern GPUs, balancing neural representations with analytic models, and ensuring controllability for artists and technical directors.  The goal of this internship is to investigate neural rendering techniques in the context of real-time graphics (neural materials, compression, lighting, etc …). During the internship, the student will survey recent advances in the field, identify key limitations in existing methods, and implement experimental prototypes. The work is exploratory in nature, with emphasis on deriving insights that can inform future research and integration into real-time rendering systems References  • [1] T. Zeltner et al., “Real-Time Neural Appearance Models”. ACM SIGGRAPH (2024).  • [2] A. Kuznetsov et al., “Rendering Neural Materials on Curved Surfaces”. ACM SIGGRAPH (2022).  • [3] K. Vaidyanathan, et al., “Random-Access Neural Compression of Material Textures”, ACM SIGGRAPH (2023).  • [4] C. Weinreich, et al., “Real-Time Neural Materials using Block-Compressed Features”. Eurographics (2024).  • [5] A. Weidlish. “Bridging the Gap Between Offline and Real Time with Neural Materials”. Siggraph Courses (2025)   • [6] Neural Shading (siggraph cours 2025) https://github.com/shader-slang/neural-shading-s25  • Currently a second-year master’s student or final-year engineering student.  • Solid foundation in machine learning, linear algebra, and optimization.  • Knowledge of computer graphics fundamentals (e.g., rendering pipelines, shading, or texture mapping).  • Good communication skills in English, written and spoken.  • Contract : 6 months Internship  • Start Date - July or September 2026 • Location : role based in Bordeaux – France

Panneau de transparence

Source originale
smartrecruiters
Publiée
20 mai 2026 · date réelle
Dernière vérification
hier
Score de qualité
70/100
Salaire indiqué0
Entreprise identifiée25
applyUrl10
postedAt15
Description complète20

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Offres proches.

BordeauxSur siteCDI
22 000 € – 35 000 € / anestimé
Nouvellevia francetravail.fr·il y a 18 heures35/100

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